Steel Hunters is a thrilling AAA mech shooter made in Unreal Engine 5 that shipped in Early Access in Spring 2025. The game is set in a dynamic sci-fi universe, where engaging gameplay meets rich storytelling.
I work on all narrative design, and some game and technical narrative design features, both in and out of game: voice lines, directing actors, character design, lore, narrative tools and features, game guides and script marketing trailers for major events like The Game Awards 2024.
I worked for Spil Games on a story-rich, heavily branching, visual novel mobile game from concept to being successfully published on the App Store.
I have completed certificates in Unreal Engine 5, and use Sequencer to tell stories and create cinematics and trailers.
I recently created an interactive opening section and level, complete with action and dialogue triggers for a concept survival adventure game based on the novel Gorillas in the Mist.
My first game/prototype made as a solo-dev & game designer. I learned and used Unity plus a bespoke branching narrative tool, to create a retro sci-fi visual novel where choices come thick and fast--some with story-altering power.