Writing Unforgettable Stories for Games, Film, and Beyond
As an award-winning Narrative Designer and Scriptwriter with over 20 years of experience, I specialise in developing compelling stories and immersive worlds for video games, film and publishing.
Currently Shaping Steel Hunters
I’m working as a full-time Narrative Designer onsite at Wargaming on the AAA game STEEL HUNTERS, a mech shooter set in a dynamic sci-fi universe. My main focus areas are narrative design, scriptwriting & voice direction.
My Journey
It began with a Masters in Scriptwriting from Goldsmiths University in London, followed by the creation of an online video production company. My experience in film, TV and advertising shaped my story-driven approach to narrative design. After transitioning to the games industry full-time in 2018, I’ve worked on a range of projects from high-profile AAA games to mobile and indie.
Watch the Trailer
I helped to develop the reveal trailer, championed the narrative design pillars and wrote the voice over for the trailer released at The Game Awards 2024.
Get in Touch
...to discuss my writing or narrative design work. I also teach scriptwriting and narrative design for games or film to students worldwide. My goal is to help you bring your vision to life with a story that captivates and resonates.
Thomas Whaley - Gameplay Design Director - Witcher 4/CDPR
Thomas Whaley - Gameplay Design Director - Witcher 4/CDPR
Thomas Whaley - Gameplay Design Director - Witcher 4/CDPR
Working with Mono on Steel Hunters has been an absolute pleasure. He has quickly adapted to the unique challenges of writing for games, demonstrating not only a strong grasp of storytelling but also an understanding of how narrative integrates with gameplay and design.
Mono’s receptiveness to feedback and collaborative spirit have been k
Working with Mono on Steel Hunters has been an absolute pleasure. He has quickly adapted to the unique challenges of writing for games, demonstrating not only a strong grasp of storytelling but also an understanding of how narrative integrates with gameplay and design.
Mono’s receptiveness to feedback and collaborative spirit have been key in crafting our hunters. He fully embraces the iterative process, recognizing that these characters evolve as we refine the art and design together.
If you’re looking for a creative, dedicated, and collaborative writer who thrives in team environments and adapts quickly to new challenges, I couldn’t recommend Mono more highly.
Laurent Lartisien - Marketing Director - Wargaming
Thomas Whaley - Gameplay Design Director - Witcher 4/CDPR
Thomas Whaley - Gameplay Design Director - Witcher 4/CDPR
Mono is a top-class Narrative Designer. I had the privilege of collaborating with him for the last couple of years at Wargaming while working on Steel Hunters, specifically on marketing projects such as trailers, branding, and other asset creation. During that time, Mono stood out as a beacon of creativity, showcasing a profound understan
Mono is a top-class Narrative Designer. I had the privilege of collaborating with him for the last couple of years at Wargaming while working on Steel Hunters, specifically on marketing projects such as trailers, branding, and other asset creation. During that time, Mono stood out as a beacon of creativity, showcasing a profound understanding of narrative's role in enhancing gameplay and player experiences. His scriptwriting prowess and adept management of both internal creative teams and external agencies were particularly impressive, leading to the creation of best-in-class marketing assets and in-game content.
Russell Shaw - Audio Director - 22Cans
Thomas Whaley - Gameplay Design Director - Witcher 4/CDPR
Russell Shaw - Audio Director - 22Cans
Having worked with Mono at Wargaming, it's clear that he approaches his role with an extremely high level of creativity, expertise, knowledge, and professionalism. He is a deep thinker with a great cultural and historical knowledge of all areas of film, TV, music, and narrative. He sets himself the highest standards in his ideas, writing,
Having worked with Mono at Wargaming, it's clear that he approaches his role with an extremely high level of creativity, expertise, knowledge, and professionalism. He is a deep thinker with a great cultural and historical knowledge of all areas of film, TV, music, and narrative. He sets himself the highest standards in his ideas, writing, scripting, and world-building and is always open to discussion and teamwork in formulating what's best for the project. It's been a pleasure working with him.
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